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Week 8: Spring Break

Zira Davine

There is no rest for interns. Truthfully. I discovered this week that most of my double-sided issues could be fixed with a backfacing texture material found in the game engine. So long as I assigned that texture to that material it would duplicate the image on both sides. A lesson learned, but the fixes remained essential; To my surprise there were actual holes in the mesh near the elk's antlers which needed patching. This, in turn, modifies the UV mesh meaning the entire model mesh needs to be re-textured. The Wednesday weapons assignments have been stalled by academic work but luckily we have several speedy modelers. I am acting as a QA for their work (Blender modeler to Maya modeler both programs have their pros and cons) but since we have acquired new recruits I hope to spend less time cross-checking models and more time doing what is essential to my job: My role is texture artist, something the team desperately needs.


I have also discovered something else. Though simple as it seems, it should be something for other game-minded fellows to think about: The first job off the table will always be concept/environment art. Most of the time I have found it is better to take up another job first. After you prove you can do that job proficiently try inquiring about the original position you wanted. If you struggle with your dream job, ask for help. I cannot stress it enough how willing people are to help one another. In fact, my art producer wants to brush up on Maya, and I've offered to show her a few tricks here and there in the coming weeks.

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