Internship time this week was mostly meetings and discussions, but there's been a heavy influx of new recruits for the modeling team. After sorting everyone out I mingled with a few of the 3D artists and discovered that they are using many different programs. I've chosen to delegate time towards making all of our assets cross-platform and universal. I've considered it an archivist role so that no data is lost in the coming months of the project's completion.
The new "gremlins" are being put to work as clothing modelers and I am still on the elk warpaints. One of our new artists has even provided me a top-side view for her renditions and has made it a lot easier to work with. Each gremlin is given a preliminary assignment so we can see how they perform in the field. Time, progress, and detail is important, so we want to see if they live up to their portfolio. If they complete it to satisfaction, they are an official member! If not, we cannot use their work and they are, unfortunately, asked to leave.
Still, it has been nice to have other people who speak my jargon. Most of the time we've had two or three modelers, myself the texture artist, and then many concept artists.
With all of the new recruits sorted we have:
9 modelers (1 of which is on temporary leave)
12 concept artists (3 of whom are also working on environment art)
5 lore experts brought over from the writing team for interpretation purposes
2 designated level designers
2 texture artists (Myself and one recruited gremlin)
With the group growing larger and tapping into an impressive talent pool, projects are being completed faster, and we may even reach our early deadlines.
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