top of page
Zira Davine

Week 9: Picking Up The Pace

With so many new Gremlins (as my art producer calls them) I've learned that my skills, while valued, are a bit slower in progression than my colleagues'. Where something may take me a week or two it will take them a day or several hours. One of the biggest points is my time management, but I have been following my time pattern fairly well. In fact, this Saturday is strictly dedicated to texture work. I will (with luck) be turning the living room into a full studio rundown. Karen, my faithful desktop, has been a life-saver for speedy rendering and program flip flopping.


Step 1: Export Maya fbx to Substance Painter with flat UV's. Optional ID mapping.


Step 2: Complete SP UV creation. Export to Sketchfab for testing or the rendering area for quality assurance.


Step 3: Reconvert to DDS format and submit with the revised model.


Step 4: Celebrate! But not for long- There's always something to do, and with the game's deadline sometime in the future it's only a matter of time before game crunch begins.

1 view0 comments

Recent Posts

See All

Week 11: Paperwork

This week consisted mostly of paperwork and I have been tasked with creating a new non-disclosure agreement for our art team. There was...

Convention Alert!

Hello any and all wayfaring readers! I will be attending PAX East 2019 and AnimeBoston this year! For those of you who might not know...

Comments


Commenting has been turned off.
bottom of page